Video games as a storytelling medium

A really longtime pet peeve of mine are people who dis video games for being video games. Sure, many have violence, poor representation of women, graphic content, illegal substances ect., but what doesn’t? Many books, music, and movies all have that too! This all easily leads to a question. Why are video games singled out?

Most people answer by saying it’s the interactive element. That can’t be right. When watching a horror movie our hearts race and when we read a sad story we feel the emotions of the characters. Everything is interactive. I think it’s because video games are newer. Eventually, I hope they will be accepted as what they should be, another storytelling medium.

I’m not talking about Pong or (most) other sports games when I say that (Pong is totally a sports game. It’s table tennis! That’s an olympic sport!). But just about every other genre has stories. Shooter games have stories. Action games have stories. Perhaps the largest, most expansive stories are found in Role Playing Games. Most good RPG’s are essentially fantasy novels in another format.

Over at Artix.com (the homepage for my favorite indie game company) a few weeks ago Artix posted a PDF of a guide for creating game worlds and quests. This is incredibly similar to a guide one would use for writing a story. Why? Because it’s the same idea. What is the goal of the character(s)? What adversity will he or she face? What are their motivations for success? Video games have just as much merit as other storytelling!

And that concludes my rant of what was on my mind.